Wearable Sensors for Touch-Based Collaboration and Digital Gaming
TS-064825 — The Need
Human touch is vital to health and well-being, supporting stress reduction, emotional regulation, and healing from infancy through old age. In therapy and rehabilitation, it plays a critical role, yet is rarely measured. Sensors that detect human contact can both encourage touch and captur…
- College: College of Engineering (COE)
- Inventors: Kiourti, Asimina; King, Cameron; Swearingen, EunKyoung "Kyoung"; Swearingen, Scott; Thrane, Susan; Williamson, Ian
- Licensing Officer: Panic, Ana
Mass Casualty Incident Virtual Reality Training Simulation
TS-062343 — The Need:
In the face of mass casualty incidents, first responders play a critical role in saving lives and minimizing the impact of disasters. However, traditional training methods using mock patients or mannequin simulators for mass casualty triage are costly, challenging to replicate, and requir…
- College: College of Arts & Sciences
- Inventors: Price, Alan; Berezina-Blackburn, Vitalya; Oliszewski, Alex; Swearingen, Scott; Winegardner, Zachary
- Licensing Officer: Dahlman, Jason "Jay"
Collaborative Interaction System- Wearable Technology for Collaborative Interaction for Children with Disabilities
TS-062336 — The Need: Enhancing Collaborative Interaction for Children with Disabilities
Millions of children in the United States with physical or cognitive disabilities face challenges in participating fully in play and forming meaningful connections with their parents and caregivers. The lack of touch and c…
- College: College of Arts & Sciences
- Inventors: Swearingen, EunKyoung "Kyoung"; Kiourti, Asimina; Swearingen, Scott; Thrane, Susan
- Licensing Officer: Panic, Ana