# of Displayed Technologies: 3 / 3


Wearable Sensors for Touch-Based Collaboration and Digital Gaming
TS-064825 — he Need In today's fast-paced and interconnected world, seamless collaboration among individuals is crucial for driving productivity and innovation. Traditional methods of interaction often fall short in capturing the nuances of human collaboration, leading to inefficiencies and misunderstandin…
  • College: College of Engineering (COE)
  • Inventors: Kiourti, Asimina; King, Cameron; Swearingen, EunKyoung "Kyoung"; Swearingen, Scott; Thrane, Susan; Williamson, Ian
  • Licensing Officer: Panic, Ana

Mass Casualty Incident Virtual Reality Training Simulation
TS-062343 — The Need: In the face of mass casualty incidents, first responders play a critical role in saving lives and minimizing the impact of disasters. However, traditional training methods using mock patients or mannequin simulators for mass casualty triage are costly, challenging to replicate, and requir…
  • College: College of Arts & Sciences
  • Inventors: Price, Alan; Berezina-Blackburn, Vitalya; Oliszewski, Alex; Swearingen, Scott; Winegardner, Zachary
  • Licensing Officer: Willson, Christopher

Collaborative Interaction System- Wearable Technology for Collaborative Interaction for Children with Disabilities
TS-062336 — The Need: Enhancing Collaborative Interaction for Children with Disabilities Millions of children in the United States with physical or cognitive disabilities face challenges in participating fully in play and forming meaningful connections with their parents and caregivers. The lack of touch and c…
  • College: College of Arts & Sciences
  • Inventors: Swearingen, EunKyoung "Kyoung"; Kiourti, Asimina; Swearingen, Scott; Thrane, Susan
  • Licensing Officer: Panic, Ana

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